> Imagine this scenario: You are working in the marketing department of a video game company. You and your team have been organizing the marketing for a new game, including a countdown to the game’s release date. However two weeks before the release date, the game development team have announced that they will not be able to have the product ready by launch and might have to delay it by a month. What would you do?
> Can you share with me some constructive feedback you have received and how you have used that feedback to chance the way you work?
> Describe a time when your idea or project failed to gain traction at first, but managed to gain momentum and cooperation later on. What happened and what did you do differently?